This is a two level xml gallery. Images are grouped in categories and the number of categories/images can be, theoretically, unlimited. The galllery will resize/reposition the elements according to the image dimension. The maximum size is set by the Stage dimensions. The gallery only works with image files (PNG, JPG, GIF).
The package includes: small description file, source files (.fla, .as), source design (.psd), test folder with the file embed in html, with the gallery going in fullsize (just like in the preview). Support is offered on forum.oxylusflash.com.
A new cute way to use a carousel as a small transparent artwork gallery or menu, can contain up to 12 orbiting components.
Easy to use xml file set the small description, the links, the thumbs(50x50px) and big images (198x198px) an you are ready to use it.
An all-vector, scaleable, slot machine game reminiscent of the old-style 1-payline, 3-reel, 6-icon machines.
An XML configuration file controls:
* button colors (off, up, over states)
* individual sound effect levels (spin, stop, coin drop, handle pull, winner loop)
It is possible to change the following within Flash:
* Payout amounts for each winning spin
* Payout odds by adjusting an array containing each reel's icon frequency. So for example, you could increase the likelihood of a '777' jackpot by increasing the number of 7s on each reel's icon array.
* The slot machine's vector reel icons
* The slot machine's 'skin'
* Money/Credit initial and reset amount
The file uses a Flash-based Shared Object 'cookie' to store the user's score.
It can be easily customized by modifying certain variables. The size of the images and flv files is adjusted automatically.
Among the features :
- FLV flash player .
- Unlimited number of data
- Tweened mouse interactivity
- Change the tween type .
- Well commented code
- Easy to customize
- Dynamically radius changed depending on the number of images
- Dynamically change the width and height of the movie and images with keep constrains .
- XML driven , quick content changes.
This is a two level xml gallery. Images are grouped in categories and the number of categories/images can be, theoretically, unlimited. The categories are located in the left side of the gallery, and the thumbnails stored in a category appear on the right side, over the big image. The galllery will resize/reposition the elements according to the image dimension. The minimum size is 640x480, the maximum size is set by the Stage dimensions. The gallery only works with image files (PNG, JPG, GIF).
The package includes: small description file, source files (.fla, .as), source design (.psd), test folder with the file embed in html, with the gallery going in fullsize (just like in the preview). Support is offered on forum.oxylusflash.com.
The new Image Folio has support for an unlimited numbers of images. Images can have different sizes and you can chose between 4 ways of resizing/fitting the image inside the rectangular shape. It is xml driven, the xml file allows you to add a title and a data field for each image.
Image formats supported are: png, jpg, gif. Easily add any script you want for handling click actions on the images, with the possibility of identifying the images by their "data" attribute which was previously set in the xml file. The rectangular shape that you see on the stage it is the place holder for the image folio and at runtime it will act as a mask and it will also define the area in which the images will be center aligned. Resize this shape and also tweak the "w" and "h" variables inside Image.as file to obtain the desired result. Also settable in the Image.as file are: the border width, corner radius, label distance from the bottom edge of the image and also the shadow distance from the same edge. The 4 scale modes are (similar as the ones used for the Stage.scaleMode property): showAll, exactFit, noBorder, noScale. In each situation the image will be center aligned. You can set the scaleMode inside the Image.as file. By default it is set to showAll. You should also check out the variables inside Folio.as file. Each one of them has a comment. Tweaking these variables can help you achieve different results. Customizing the appearance of the Folio is easy. You have to edit the Library symbols which are grouped in suggestively named folders.
The new Image Folio has support for an unlimited numbers of images. Images can have different sizes and you can chose between 4 ways of resizing/fitting the image inside the rectangular shape. It is xml driven, the xml file allows you to add a title and a data field for each image.
Image formats supported are: png, jpg, gif. Easily add any script you want for handling click actions on the images, with the possibility of identifying the images by their "data" attribute which was previously set in the xml file. The rectangular shape that you see on the stage it is the place holder for the image folio and at runtime it will act as a mask and it will also define the area in which the images will be center aligned. Resize this shape and also tweak the "w" and "h" variables inside Image.as file to obtain the desired result. Also settable in the Image.as file are: the border width, corner radius, label distance from the bottom edge of the image and also the shadow distance from the same edge. The 4 scale modes are (similar as the ones used for the Stage.scaleMode property): showAll, exactFit, noBorder, noScale. In each situation the image will be center aligned. You can set the scaleMode inside the Image.as file. By default it is set to showAll. You should also check out the variables inside Folio.as file. Each one of them has a comment. Tweaking these variables can help you achieve different results. Customizing the appearance of the Folio is easy. You have to edit the Library symbols which are grouped in suggestively named folders.
This is a pre-loader with a text, swirling circle, and progress bar to choose from or have all 3! Created using Flash CS3 and AS3. Easy to customize, position pre-loaders. Quickly drag and drop this pre-loader from the library. Well documented Action Script, clean code and methods. Help file describes everything.
This is a dynamic xml news.Suitable for all type of projects and can be easily integrated with any of the templates available here on flashcomponents or with any other templates.
The content and the thumb are loaded via XML.Use html code to make the text bold ,italic etc to apply some colors etc (html editable)
Very easy to update any news.
Package includes: FLA,XML,JPG
Opens with: Flash 8, Flash CS3
AS Version: ActionScript 2.0
Viewable with: Flash Player 8 and above
In the preview example when the window is resized or goes to full screen mode, the elements slides to the center vertical and horizontal with a nice ease.
Each element can be modifyed to position differently on the stage.
All anymations is programmed in ActionScript 2.0, so you can easily change the tween type and speed. So you can figure out waht suits your project.
This pack contains 3 XML driven galleries: one that supports links and description, one that only supports description and one that doesn't support either links or description.
* XML driven (simply edit an XML file and add the images in a folder)
* Supports both IMAGES and SWF MOVIES
* Scrolling thumbnails
* Preloader for images
* Key control (left/right arrows)
* Next/Previous buttons control
* Supports links
* Supports description
* Elegant animations
NOTE: The preview gallery is the most complexe gallery, the one that supports all features.
XML News reader. It is dynamic, XML driven, you can add an unlimited amount of news, graphics can be easily modified by editing the library symbols.
It can be easily customized by modifying certain variables .
Among the features:
- Unlimited number of news
- Change the tween type
- Well commented code
- Easy to customize
- XML driven , quick content changes
- Easy to customize graphics
- Autoplay function.
- Navigation function
Drag and rotate the pieces to solve the puzzle. Well structured library items and actionscript code. A readme.txt file which describes how to create your own puzzle. After you get used to it you will need no more than 45 minutes to create a puzzle of your own - about 20 mins to draw the pieces according to a scanned design, about 10 mins to chosse the colors :), about 10 mins to setup the library items, about 5 mins to change some actionscript code. Watch out for the reward animation! :)
CureMenu CS is a component which can help designer or developer to add a unique curved menu in their flash website. It is a navigation menu with prefect sliding effect and unique...
The ActionScript 3.0 Media List component is an adaptable list that can be used as a navigation for a variety of media. It allows you to easily scroll to, and select items in the list, with a clear indication of which item is selected.
The Plasmaplugs 3D Scene component is an essential tool that can be used to build and/or navigate a 3D interactive scene or interface in Flash.
The fading effects, perspective manipulation, keyboard and/or mouse enabled movements and rotation allows you setup your desired 3D environment in minutes.
You can specify any kind of object, placed on your movie stage, in the library or external, animated or simple artwork with a simple and intuitive XML configuration file either static or dynamically sent/loaded to/from a server side application.
FLASH PHOTO GALLERY is a ready-to-use Flash applet that you can create a professional photo gallery on your website in 3 easy steps. You don't need to have any Flash knowledge or program skills to use it. Also, no PHP/SQL or XML is required.
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