Displays images on an engaging interactive 3D wall using the Papervision3D engine. The wall can be flat or set at any curvature to create a truly unique look. The viewer can also scroll, tilt and zoom the wall freely. Includes a built-in preloader for seamless transitions between thumbs and large images. Over 60 parameters to customize your wall ensures unlimited number of looks and an enticing viewer experience. Available for ActionScript 3.0 (Flash CS3) only.
You can easily change the images, text and url for menu items via an external XML file. Supports unlimited number of images. Load images at any size and constrain the aspect ratio of the images. The effects are easy to adjust inside the fla file.
This is a two level xml gallery. Images are grouped in categories and the number of categories/images can be, theoretically, unlimited. The galllery will resize/reposition the elements according to the image dimension. The maximum size is set by the Stage dimensions. The gallery only works with image files (PNG, JPG, GIF).
The package includes: small description file, source files (.fla, .as), source design (.psd), test folder with the file embed in html, with the gallery going in fullsize (just like in the preview). Support is offered on forum.oxylusflash.com.
Very simple :
- drag the component on the stage
- resize it (as you would resize a button component)
- look at the parameters defined for the component and modify them as you want
=> Make some tests to view the range of possibilities I offer to you
All the variables have explicit names, so there shouldn't be any problem.
Drag and rotate the pieces to solve the puzzle. Well structured library items and actionscript code. A readme.txt file which describes how to create your own puzzle. After you get used to it you will need no more than 45 minutes to create a puzzle of your own - about 20 mins to draw the pieces according to a scanned design, about 10 mins to chosse the colors :), about 10 mins to setup the library items, about 5 mins to change some actionscript code. Watch out for the reward animation! :)
Drag and rotate the pieces to solve the puzzle. Well structured library items and actionscript code. A readme.txt file which describes how to create your own puzzle. After you get used to it you will need no more than 45 minutes to create a puzzle of your own - about 20 mins to draw the pieces according to a scanned design, about 10 mins to chosse the colors :), about 10 mins to setup the library items, about 5 mins to change some actionscript code. Watch out for the reward animation! :)
-- Smooth and nice paper peel banner ad block.
-- All layers and symbols are properly arranged and named so it is easy to open when require modification.
-- Easy to change text.All text symbols are in single folder.
This menu buttons is very cool with a fullscreen website.
You can :
- Add more button and more content. (1 button = 1 Frame / content = 1 Frame)
- change the Icon on the cubes and there names. (1 Icon = 1 Frame / Name = 1 Frame)
-The animation is very simple. Change variable in the script. (like bounce, Strong, Back, Elastic, etc.)
Thumbnail images float according the mouse cursor. Images expand on mouse over event. Images load original image on mouse press event. Information for the images is stored in XML file. A blur effect can be applied to images and the blur amount can be changed in the XML file.
Package includes: FLA
Opens with: Flash 8, Flash CS3
AS Version: ActionScript 2.0
Viewable with: Flash Player 8 and above
You can easily change the size and color of the dots, so it visually suits your project. Just make your desired modifications to one MovieClip in the library.
The animation is based on ActionScript, which makes it dynamic. You can modify the fade time and tween speeds and directions by changing a couble of variables. The percentage values in-between the animation is calculated, which makes the animation smoother. The tween is randomly calculated, so if you look carefully you can see that the tweens are not similar.
Ad a percentage text in the middle of the circle by setting percentageText variable equal to true.
When loading is completed, the playhead will jump to frame 2 where your content can be placed.
The preloader is easy to drop in before your file and it is Flash MX 2004 compatible and above and programmed in ActionScript 2.0
Drag and rotate the pieces to solve the puzzle. Well structured library items and actionscript code. A readme.txt file which describes how to create your own puzzle. After you get used to it you will need no more than 45 minutes to create a puzzle of your own - about 20 mins to draw the pieces according to a scanned design, about 10 mins to chosse the colors :), about 10 mins to setup the library items, about 5 mins to change some actionscript code.
This is a two level xml gallery. Images are grouped in categories and the number of categories/images can be, theoretically, unlimited. The categories are located in the left side of the gallery, and the thumbnails stored in a category appear on the right side, over the big image. The galllery will resize/reposition the elements according to the image dimension. The minimum size is 640x480, the maximum size is set by the Stage dimensions. The gallery only works with image files (PNG, JPG, GIF).
The package includes: small description file, source files (.fla, .as), source design (.psd), test folder with the file embed in html, with the gallery going in fullsize (just like in the preview). Support is offered on forum.oxylusflash.com.
XML News reader. It is dynamic, XML driven, you can add an unlimited amount of news, graphics can be easily modified by editing the library symbols.
It can be easily customized by modifying certain variables .
Among the features:
- Unlimited number of news
- Change the tween type
- Well commented code
- Easy to customize
- XML driven , quick content changes
- Easy to customize graphics
- Autoplay function.
- Navigation function
* An online repository of Flash snippets (small bits of re-useable code you can use to save time when developing)
* An extension for Flash which gives you access to the online repository from within Flash, meaning that you never have to leave the authoring environment to get code
For the first time you will be able to access code directly from within Flash using a new extension, which will allow you to connect to an online repository of code snippets.
Main features:
Easy to edit
leaveYourFlash(tm) - customize every detail through XML
Drag&Drop
Both AS2 & AS3 versions included
Only 4kb!
Optional download button
Fade in/Fade out effects
Automatic playback
Looping
Streaming music
Using the track url from HTML, SWF or the XML file
leaveYourFlash(tm) - ultimate XML customizzation!
Change colors of nearly every element of the player:
-Upper and lower half of the background
-Upper and lower half of the download button
-Button backgrounds
-Button icons
-Equalizer (stopped/playing)
-Background transparency
Enable/Disable the Autoplay/Loop/Streaming
Add default track URL
Among the features :
- Unlimited number of images
- Tweened mouse interactivity
- Change the tween type .
- Well commented code
- Easy to customize .
- mirror effect .
- saturation effect .
- XML driven , quick content changes.
- add URL link for each image .
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