xtort.net CryptoManiac V5
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Other links at JavaScript > Scripts and Programs > Security
This page generates some Javascript code that you can cut and paste into your HTML so that all those annoying spam-bots won't be able to harvest your e-mail address from your webpage.
Spam-bots are automated to detect e-mail addresses on web pages and collect them all for someone who then sells the addresses by the millions (usually advertising their product using spam also!).
The code generated is Javascript that writes your e-mail address to the browser but doesn't include your address in the actual HTML code.
The Javascript involved isn't terribly difficult so if you're technically minded, have a look at the page source and you'll be able to see how I've done it.
This produces essentially the same result for free as other services that people charge money for.
It's already in use on this page - in the e-mail link to the webmaster below
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Follow steps 1-5 below. Pay careful attention to details, it has been tested and retested, it works. We will not answer questions regarding this script, if you follow the directions, IT WILL WORK
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JavaScript password scripts have improved substantially over time, with the latest enhancement being an encrypted password, archived using "fuzzy" algorithms. The result are password scripts that won't crumble as soon as the user views the page's source. Use this script to password protect your webpage; based on a simple yet effective encryption method, it's one of the best of its kind.
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This JavaScript library provides encryption for Web pages using simple, text-oriented method called column transposition. The idea is to write the plain text in block on the row-first bases. The text is then read column-first. The trick is in that the columns are not read from left to right, but in the order specified by the encryption key.
Possibly, some very clever individual familiar with the context of the text being encrypted might guess the original content or, at least, some parts of it. This is why simple transliteration is applied first.
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Basically you design a rather complex object as a placeholder for relatively more simple ones. In terms of QLIB, you create an object that has "children". Each "child" object can have its own children. For example, when you design a game, you create the game main screen; it has various nested controls as buttons, led displays etc. To let a child to make calls to parent's properties and methods, QLIB introduces parent property
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