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Evaluating Java for Game Development
11810 Evaluating Java for Game Development http://mycplus.com/forum/forum_posts.asp?TID=138 Evaluating Java for Game Development Java > Books Oct 11, 2006 Jacob Marner, M.Sc.

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Two hot topics come together in this developer's guide from Brett McLaughlin, Java and XML. Both Java and XML are cross-platform technologies; by using Java for code and XML for transporting data, you can build truly portable applications. This title is aimed at intermediate to advanced programmers; while XML topics are explained more or less from scratch, readers will need prior knowledge of Java.
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A second edition Beginning Java title is now required because: In quarter one, 2000, Sun will release version 1.3 of their Java Developers Kit (JDK 1.3). This is significant because: The fastest Java platform performance ever is now available for download, and is coming to your mailbox from America Online (AOL), thanks to an agreement between Sun and AOL to deliver the Java Runtime Environment on the AOL 5.0 CD-ROM. The newest version of J2SE technology, v 1.3, will deliver momentous performance gains and improved Web deployment for enterprise-grade, client-side applications. And just about everything else developers have been asking for:
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A step-by-step guide to Java Web development with the developer-friendly Apache Tapestry framework



Latest version of Tapestry web development framework
Get working with Tapestry components
Gain hands-on experience developing an example site
Practical step-by-step tutorial
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This book is a superb introduction to Java servlets and their various communications mechanisms. It includes deep and comprehensive coverage of the Java Servlet API, and also of HTTP, non-HTTP socket communications, Remote Method Invocation (RMI), and more. Throughout, the authors present excellent illustrative code and go to much effort to explain why things work the way they do.
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There are 1343 Java Articles, Tutorials and White Papers in this Category
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