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Beginning Java 2 (Paperback)
11804 Beginning Java 2 (Paperback) http://www.amazon.com/exec/obidos/ASIN/1861002238 Beginning Java 2 is one of the two best introductory Java 2 books available. (The other is Peter van der Linden's Just Java 1.2.) Assuming nothing more than curiosity and tenacity, this book explains how to create programs with the Java programming language. And not just simple, academic programs either--the applets and applications that Ivor Horton describes in later chapters take advantage of the latest features of Java 2.
After a brief introduction to the characteristics of Java, Beginning Java 2 digs into variables, data types, operators, control structures, and basic Java syntax--the stuff you absolutely have to understand in order to get anything done. Horton then explains streams, files, and threads before getting into the graphical stuff, where he details how to build attractive, functional user interfaces with the Swing components (with solid coverage of the Java 2 event model). Later chapters address Java2D graphics and database connectivity. The author treats object orientation as integral to the rest of Java programming, which is appropriate to the language.
Java > Books Oct 11, 2006 Wrox Press

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A second edition Beginning Java title is now required because: In quarter one, 2000, Sun will release version 1.3 of their Java Developers Kit (JDK 1.3). This is significant because: The fastest Java platform performance ever is now available for download, and is coming to your mailbox from America Online (AOL), thanks to an agreement between Sun and AOL to deliver the Java Runtime Environment on the AOL 5.0 CD-ROM. The newest version of J2SE technology, v 1.3, will deliver momentous performance gains and improved Web deployment for enterprise-grade, client-side applications. And just about everything else developers have been asking for:
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Two hot topics come together in this developer's guide from Brett McLaughlin, Java and XML. Both Java and XML are cross-platform technologies; by using Java for code and XML for transporting data, you can build truly portable applications. This title is aimed at intermediate to advanced programmers; while XML topics are explained more or less from scratch, readers will need prior knowledge of Java.
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This book is a superb introduction to Java servlets and their various communications mechanisms. It includes deep and comprehensive coverage of the Java Servlet API, and also of HTTP, non-HTTP socket communications, Remote Method Invocation (RMI), and more. Throughout, the authors present excellent illustrative code and go to much effort to explain why things work the way they do.
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Evaluating Java for Game Development
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