Creating a Custom Curser in Flash MX 2004 - download .fla included
10421Creating a Custom Curser in Flash MX 2004 - download .fla includedhttp://www.entheosweb.com/Flash/custom_curser.aspThis tutorial will teach you how to create a custom curser for your flash movie. Here we will be using movieclip symbol and little bit of actionscript to develop custom cursor. The .fla download file is included at the end of the tutorial
Please note:
1. You need to have Flash Player 7.0 installed to view the Flash animation.
2. Flash MX 2004 must be installed in your system to download the .fla file.Flash > Tips and Tutorials > ActionscriptOct 11, 2006Entheosweb.com
Learn how to place a image on the main position using the action script in flash. You have five picture which are placed one above the other. When you click on any picture, they will become the main image.
LoadVars class is the most powerfull class for communicating with server-side technologies and to load external data from text files. It was introduced in Flash Player 6 to provide a cleaner, much more object-oriented interface for the common task of exchanging data with a server and text files.
LoadVars class is an alternative to the loadVariables action with more flexibility for transferring variables between a Flash movie and a server-side technologies like ASP, ASP.NET, PHP, JSP, ColdFusion, CGI-Perl, etc.
You can use the LoadVars class to obtain verification of successful data loading, progress indications, and stream data while it downloads. The LoadVars class works much like the XML class; it uses the methods load, send, and sendAndLoad to communicate with a server. The main difference between the LoadVars class and the XML class is that LoadVars transfers ActionScript name and value pairs, rather than an XML DOM tree stored in the XML class. It also lets you to send variables only that are required by the server instead of sending all the variables as in the case of loadVariables or loadVariablesNum.
Learn how to make a fish move and fire in flash. It is different than the last spaceship move and fire because it is a bit more complex. We will cover how to do inertia and how to make an object turn around without losing its former speed. We will also discuss how to make a bullet fire the way the fish is facing. There are a couple of new concepts that are going to be taught in this tutorial. If you want to grab the source and walk along with me,
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