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TurnMenu - 3D Navigation Tools and Effects For Your Page
10028 TurnMenu - 3D Navigation Tools and Effects For Your Page http://www.effectmaker.com/gallery/turnmenu/index.html Turn around your menu items using this 3D menu. It supports background images for both the applet and the menu items and you can display your menu items vertically or horizontally. It has the following features: Flash > Movies Oct 11, 2006

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Other links at Flash > Movies
The Compact News Viewer is a great way to present your latest news when you don't have much space! It has many great features...

It is updated by editing an XML file. It's very easy! Add as many news items as you like!

The full news articles can contain HTML text. CSS styles for links (with hover!) are already set up for you in the flash file.

You can add unlimited news items with automatic scrolling on mouse over. If the full news items are long scroll arrows appear so you can scroll down and view the whole article.

Since the full news articles are HTML, they can contain images and swfs as well as other HTML formatting such as lists, bold, underline,etc.
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2005-11-16
Flickrmap.com beta testing has begun which allows a version of the flash photoblog world map to automatically find photos in a Flickr account and attach them to locations. Head over to the website and sign up for the beta testing to get your own Flickrmap.

2005-10-30
A new version of the map has been released and includes some very popular requested features.


Resize the map by simply changing the values in the html page.
Completely new map layers converted from the VMAP0 data set. This includes more detailed, up to date map layers like cities, lakes, rivers and roads. Each layer can be turned on/off and it's colour adjusted through the config.xml file. The new map data is now in much smaller tiles which load faster.
The photo thumbnail and text description size can be adjusted via the config.xml file.
View a large version of the photo and extended description within the flash map.
Hold down the space bar to drag the map around.
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First steps to a complete game
Do you remember old style puzzle games where a ball/cat/alien had to run over a tiled environment to get to destroy/collect/push all diamonds/bombs/enemies?
Old Commodore killer games now can be written and played in your browser thanks to Macromedia Flash.
I want to write a remake of one of that old glories. Which one? It's a secret, by now.
I went to gotoAndPlay and discovered an interesting article about tile based movements. In that article, you can control a green square in a maze made by red squares. Not so bad, but i was looking for a "green square" (our ball/cat/alien) able to walk only over red squares, and dying if it walks out of them.
So I started changing a bit the code and the result is:
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Our advanced Paypal payment button generator is the perfect solution if you run a webmaster, traffic or community web site. Without logging into Paypal you can create checkout buttons within seconds. Unlike many other Paypal button generators, our generator supports unique features which are listed below. We have created this product because many non-US webmasters have trouble selling their products due to clients accessing Paypal using their account´s main language.
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I have cleaned the code up a bit. At the same time I removed the dependency on the RegExp class which was introduced with the last release. This decreases the filesize a bit and should also improve performance a bit.
Apart from cleaning up the actionscript code, I also made some changes to the javascript api. The old function Playa.updateInterface have been removed and replaced with Playa.onStateChange. Note that the parameters are no longer passed to the function as an argument. Instead you can access the property this to retrieve information. Also the behavior have have changed a bit - Playa.onStateChange is only called whenever something changed, while the Playa.updateInterface was called five times a second.
You should also note that the default implementation of Playa.updateInterface has been removed - You'll have to declare it yourself. Have a look at the demo to see how.
At the same time, I introduced two new events Playa.onPlayStop and Playa.onPlayStart, which can be used in the same manner.
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